# Specialbit Studio.

An independent game studio crafting story-rich adventures and cozy worlds for players everywhere.

## Our games.

![Angelo and Deemon 2: Too Hell of a Quest key art](https://specialbit.com/_astro/dda18af923567dded41b23d25b31818a94f9ed4d-1920x620_pC3kI.webp)

Coming soon

### [Angelo and Deemon 2: Too Hell of a Quest](https://specialbit.com/games/angelo-and-deemon-2/)

The sequel to our comedy point-and-click quest. Angelo and Deemon return, and things are about to get heavenly chaotic.

Learn more

![The Wild Case poster](https://specialbit.com/_astro/beaf4bf1410ad533287e52b16f7f6e529e2a83e7-600x900_225fNU.webp)

### [The Wild Case](https://specialbit.com/games/the-wild-case/)

Point & click adventure · 2021

![Angelo and Deemon: One Hell of a Quest poster](https://specialbit.com/_astro/c1fb0c34e5f1e3f5c084a00cf35683be351a4143-600x900_23a0jP.webp)

### [Angelo and Deemon: One Hell of a Quest](https://specialbit.com/games/angelo-and-deemon/)

Point & click adventure · 2019

![Stormhill Mystery: Family Shadows poster](https://specialbit.com/_astro/7f099956bf26ba589ef01974f70f784ca6572d70-600x900_Z2a0eJ8.webp)

### [Stormhill Mystery: Family Shadows](https://specialbit.com/games/stormhill-mystery/)

Paranormal Puzzle Adventure · 2019

[All games](https://specialbit.com/games/)

## About us.

Specialbit Studio began in **2006**, when three university friends decided to build the games they dreamed of playing. We have been making story-rich games with soul ever since.

Today we are **fully independent**, self-publishing every title on our own terms. We have grown from hidden-object puzzles to casual adventures, and now craft hand-drawn point-and-click games while exploring brand-new genres.

[More about us](https://specialbit.com/about/)

20+

**Years making games:** 

12

**Titles released:** 

Our journey across genres

1.  Hidden object
2.  Casual adventure
3.  Point-and-click
4.  What's next?

## From the blog.

![Indie Survival Secrets: Lessons from Game Dev Veterans](https://specialbit.com/_astro/a5633212598bee543d64416ead524918b862bccb-1536x1024_VPHK1.webp)Devlog

Jul 1, 2025

### [Indie Survival Secrets: Lessons from Game Dev Veterans](https://specialbit.com/blog/indie-survival-secrets-games-gathering-lviv-2025/)

Lessons from nearly two decades of indie game development—MVP scope, beating tech debt, founder roles, and counting the money—from our Games Gathering Lviv 2025 talk.

![The Road to Release: How 'The Wild Case' Beat the Clock](https://specialbit.com/_astro/571df0f2e97b93055a3ba032849c3abe6a0a32e8-1365x768_Z1805Nq.webp)Devlog

May 1, 2024

### [The Road to Release: How 'The Wild Case' Beat the Clock](https://specialbit.com/blog/the-road-to-release-the-wild-case/)

How we revived a five-year-frozen point-and-click adventure and shipped The Wild Case in one year: pre-production, Figma MLP prototypes, two-week sprints, and event-driven deadlines.

[All posts](https://specialbit.com/blog/)

Source: https://specialbit.com/
